"quake_sounds"
{
	"styles"
	{
		"standard" "Psycho Quake Styles" 	// <-- Do not remove this line! This is the standard setting!
				// Syntax: "name" "Menuname"
				// 		^^^^ -> "sound_name" in the events!
				//
				//
	}
	// mode => 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
	// mode is not working on server or game events, only on player events!
	// prio => The sound with the highest prio(rity) for the event player_death plays
	// prio is only working on the player_death event and is not avaible for the special_selfkill and special_teamkill trigger!
	"event_round_start"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/prepare.mp3"
  		}
	}
	"event_round_freeze_end"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/play.mp3"
  		}
	}
	"weapon_knife"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/humiliation.mp3"
  		}
 		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"weapon_hegrenade"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/perfect.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"special_teamkill"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/teamkiller.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"special_selfkill"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/godlike.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
	}
	"special_headshot"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/headshot.mp3"

  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"headshots_3"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/hattrick.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"headshots_4"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/combowhore.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"headshots_5"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/headhunter.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"multikills_1"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/doublekill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"multikills_2"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/triplekill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"multikills_3"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/multikill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"multikills_4"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/megakill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"kill_1"
	{
		"sound"
		{
			"standard"                                                                  "quake_cod_mw2_rus/firstblood.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_4"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/dominating.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_6"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/rampage.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_8"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/killingspree.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_10"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/monsterkill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_12"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/unstoppable.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_14"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/ultrakill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_16"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/godlike.wav"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_18"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/wickedsick.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_20"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/impressive.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_22"
	{
		"sound"
		{
			"standard"                                                                                "quake_cod_mw2_rus/ludicrouskill.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
	"playerkills_24"
	{
		"sound"
		{
			"standard" "quake_cod_mw2_rus/holyshit.mp3"
  		}
		"mode" "1"
		"visual_mode" "1"
		"prio" "1"
	}
}
